Rogue C# – The Process Must Flow
In the latest chapter, a flowchart of the Game startup process points me to a problem assigning inventory to the player.
Technology should be the means, not the end.
All I say is by way of discourse, and nothing by way of advice. I should not speak so boldly if it were my due to be believed.
Michel de Montaigne
In the latest chapter, a flowchart of the Game startup process points me to a problem assigning inventory to the player.
The classes in the Rogue C# code were developed over time and I decided an important part of the project rescue was to look them over and see who was talking to whom.
While quality code should be well-commented and easy to follow, sometimes you need other types of documentation to actually see the shape of a process. In this chapter, I flowchart the map creation process and find ways to improve the code.