Rogue C# – Setting Traps
Traps add to the challenge of the game, even if they are annoying sometimes. In this chapter, I add them to the game and discover that the player and monsters have more in common than they know.
Because technology should be the means, not the end.
The people who really run organizations are usually found several levels down, where it’s still possible to get things done.
Terry Pratchett, Small Gods: A Discworld Novel