Rogue C# – Setting Traps
Traps add to the challenge of the game, even if they are annoying sometimes. In this chapter, I add them to the game and discover that the player and monsters have more in common than they know.
Because technology should be the means, not the end.
No one can tell what goes on in between the person you were and the person you become. No one can chart that blue and lonely section of hell. There are no maps of the change. You just … come out the other side. Or you don’t.
Stephen King, The Stand