Rogue C# – Setting Traps
Traps add to the challenge of the game, even if they are annoying sometimes. In this chapter, I add them to the game and discover that the player and monsters have more in common than they know.
Technology should be the means, not the end.
The value of a thing is always relative to a particular person, is completely personal and different in quantity for each living human—‘market value’ is a fiction, merely a rough guess at the average of personal values, all of which must be quantitatively different or trade would be impossible.
Robert A. Heinlein, Starship Troopers