Rogue C# – Setting Traps
Traps add to the challenge of the game, even if they are annoying sometimes. In this chapter, I add them to the game and discover that the player and monsters have more in common than they know.
Technology should be the means, not the end.
One of history’s few iron laws is that luxuries tend to become necessities and to spawn new obligations. Once people get used to a certain luxury, they take it for granted. Then they begin to count on it. Finally they reach a point where they can’t live without it.
Yuval Noah Harrari, Sapiens: A Brief History of Humankind