Rogue C# – Setting Traps
Traps add to the challenge of the game, even if they are annoying sometimes. In this chapter, I add them to the game and discover that the player and monsters have more in common than they know.
Because technology should be the means, not the end.
Anyone who grows up watching TV, never sees any religion or philosophy, is raised in an atmosphere of moral relativism, learns about civics from watching bimbo eruptions on network TV news, and attends a university where postmodernists vie to outdo each other in demolishing traditional notions of truth and quality, is going to come out into the world as one pretty feckless human being.
Neal Stephenson, In the Beginning…was the Command Line